Month: January 2016

January 23, 2016 Joe McGee 2 comments

What is Foveated Rendering? January 23rd, 2016 One of the main issues with processing images for Virtual Reality is the intense workload it places on the computer’s GPU. With current steroscopic VR setups, there are two slightly different copies of each video image rendering each frame. One image is sent to one eye while the…

January 18, 2016 Joe McGee 12 comments

Virtual Reality Takes Over CES 2016 January 16th, 2016 Attack of the VR…it’s everywhere!   Virtual Reality has been at CES before. It has also been at several other conventions over the past couple of years as an emerging technology. But 2016 is VR’s coming out party to consumers, and it had a dominating presence…

January 16, 2016 Joe McGee 29 comments

CES – VR, Drones, & 8K TVs January 16th, 2016 CES 2016 was full of VR but there was plenty of other things to see there too. In fact, there was also a heavy presence of drones as well as self-driving car technology. In the TV department, companies have already moved past 4K TVs and…