Categories
Blog Posts

Meta 2 Launches Preorders

Meta 2 Launches Preorders

Meta_2_Development_Kit

March 4th, 2016

The second iteration of Meta’s augmented reality glasses opened up for preorders on March 2nd, and the response from people who have been able to use them so far has been impressive. There has been such a significant advance with Meta 2 compared with their previous version that their main engineer has stated he uses the glasses as his main display. He codes for Meta inside Meta.  The preorders launched at $949. Their launch video is shown below.

 

 

At $949, they are much less than Microsoft’s Hololens, which go for $3,000. Meta is tethered though, and it needs a PC to run the glasses while Hololens is a standalone device. Its resolution is 2560 x 1440 and it has a 90-degree field of view (FOV), much larger than the FOV for Hololens. As a comparison, the Gear VR has a 98-degree FOV while the Oculus Rift and HTC Vive both have a 110-degree FOV. The FOV can be much more important in augmented worlds compared with virtual worlds. This is because in an augmented world, you will still have your natural field of view and objects will disappear as you turn your head when they should still technically be in view. However, in a virtual world the graphics take up the entire view, and outside of this there is just darkness that is tuned out. There is no overlay of other noticeable objects making you aware your FOV is limited.

 

 

Meta 2 is also equipped with a 720p front-facing camera and a 4-speaker near ear audio system. It also has a sensory array for hand interactions and positional tracking. There are demo videos of users wearing the glasses and passing a holographic object back and forth to the holographic image of a another person seen through the glasses. The ability to interact with the objects is much cleaner and more intuitive than the previous Meta version and this includes actions such as moving objects around, spinning them, resizing them, and handing them off to others.

 

There is no approval process for the Meta 2 and you can preorder it here. Shipping is expected to being in the third quarter of 2016.

More Articles


Foveated Image


What is Foveated Rendering?

What is Foveated Rendering? January 23rd, 2016 One of the main issues with processing images for Virtual Reality is the intense workload it places on the computer’s GPU. With current steroscopic VR setups, there are two slightly different copies of each video image rendering each frame. One image is sent to one eye while the


Gear VR Still1


Virtual Reality Takes Over CES 2016

Virtual Reality Takes Over CES 2016 January 16th, 2016 Attack of the VR…it’s everywhere!   Virtual Reality has been at CES before. It has also been at several other conventions over the past couple of years as an emerging technology. But 2016 is VR’s coming out party to consumers, and it had a dominating presence


Hulu vr


Hulu Investing Heavily Into VR

Hulu Investing Heavily Into VR February 19th, 2016 Add Hulu to the list of companies getting bullish on Virtual Reality. Ben Smith, Hulu’s Head of Experience recently told Variety they are “spending a lot of time on virtual reality.” The company has been working on an app for the Gear VR that was originally slated

2 replies on “Meta 2 Launches Preorders”

Leave a Reply